Now always aligns to the global coordinate system or root prim rotation so you don t need two scripts anymore added graceful sound handling version 1 1.
Lsl collision locking door.
Pages in category lsl collision the following 13 pages are in this category out of 13 total.
When it gets a collision it sends a message to the main script which controls the lights.
Door script 2 lsl.
Scripts run through actions that appear to lock a door if the door is constructed in the same way the script expects them to be constructed.
The main on being advised of the collision sends a message to a separate sensor script same prim as main and turns on the lights if not already on.
It hollows out to 90 the second prim.
Door lock script lsl johng linden.
With all that opportunity to vary it s clear lock.
22 lock locks all doors in range and allows 23 only the permitted users to open it.
A collision with a hovering avatar does not trigger collisions unless the avatar turns or moves.
They ll rotate this varies sometimes they slide 90 degrees this number varies on an axis the axis varies which appears to make a door look closed.
Llvolumedetect objects get trigger collision start and collision end but not collision events.
Door script lsl zanlew wu.
The sensor then sets a llsensorrepeat to check every second if not already on.
Phantom objects can never receive trigger collision events.
24 to open the door either touch it walk into it or.
Added a sound that plays when the door starts to close version 1 2.